zero binary copy option Solutions | Experts Exchange

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to MAME [link] [comments]

nom derive 0.6: deriving binary parsers from structure declaration

nom-derive 0.6.0 has been released, with many improvements over previous release.
This crate adds a custom derive #[derive(Nom)], which automatically creates a parser from a structure or enum declaration (aka declarative parsing). It is mostly intended for binary formats, and relies on nom, creating fast parsers using zero-copy most of the time.
Trivial example:
#[derive(Nom)] struct S { a: u32, b: u16, c: u16 } 
It also supports custom attributes to control parsing endianness, add verifications or custom code, etc. The objective is to make the 99% of the parser automatically derived, while also being able to switch to custom code and parsing functions for some parts.
Feedback is welcome!
submitted by pollux_7 to rust [link] [comments]

Tutorial on “Flash TUYA RGBW Bulb with HAA firmware “ and make it “Works with HomeKit”

TL, DR; flashing TUYA devices with HAA firmware to make them appear in Home App as “Works with HomeKit”
++++++++++++++++++++++++++++++++++++
Flash TUYA RGBW Bulb with HAA
Few things at start
—————————
• ⁠Home Accessory Architecture (HAA) is firmware from RavenSystem for ESP8266/8285 based smart devices (which are almost all). Link to github https://github.com/RavenSystem/esp-homekit-devices • ⁠concept : replace existing ESP based device firmware with HAA firmware (called flashing). • ⁠This makes the device directly compatible with Home App. No homebridge required. • ⁠usually HAA is in form of three files but tuya-convert requires a single file. We will see how to get that. • ⁠using Pi Zero WH with Raspbian Sretch Lite with usb keyboard (since pi zero w doesn’t have Ethernet port) • ⁠using MacBook Pro as laptop (you can use any other)
Steps
———
Raspbian Stretch Lite install ••••••••••••••••••••••••••••••
• ⁠fresh install of raspbian stretch lite on a SD card using balenaEtcher. This is important for many dependencies required by tuya-convert. https://www.raspberrypi.org/downloads/raspbian/ • ⁠create wpa_supplicant.conf and ssh flies in root of SD card • ⁠insert in Pi ZeroW...update and upgrade after boot
Tuya-Convert Install
••••••••••••••••••••••
• ⁠using usb keyboard attached to USB port and TV hooked to HDMI port of Pi • ⁠Type"git clone https://github.com/ct-Open-Source/tuya-convert" enter and wait. • ⁠Type "cd tuya-convert" • ⁠Type "./install_prereq.sh" and wait. • ⁠Download single HAA firmware file... https://github.com/maslyankov/haa-single-binary/raw/mastehaa-single.bin • ⁠copy it into “tuya-convert/files” folder. This is important otherwise you won’t get an option to flash HAA during the process and it will default to provided firmwares (tasmota, edpunra) • ⁠start the flash process...”./start_flash.sh” • ⁠connect to Access Point (WiFi) generated by Pi using an android device for simplicity (iOS device can work too) and join “vtrust-flash” • ⁠put tuya bulb in pairing mode (blinking continuously). Most tuya bulbs go into this after you rapidly turn on/off 4 times. But do check your device instruction • ⁠proceed with flash process by pressing enter. You should firmware being copied over and successfull flash message. • ⁠connect to Tuya bulb AP after it restarts to its AP...HAA-XXXX • ⁠join this WiFi and browse to http://device ip. • ⁠enter “bawoo bulb” json string from here.. https://github.com/RavenSystem/esp-homekit-devices/wiki/Devices-Database. • ⁠json string that works the best for RGBW (red green blue white - 4 channels) {"c":{"b":[{"g":0}]},"a":[{"t":30,"r":14,"g":12,"v":13,"w":4,"fr":4,"fg":4,"fv":4}] • ⁠configure your WiFi in the web page. Make sure to do it correctly. The bulb will restart after pressing SAVE and appear on your network with Device name as HAA-XXXX. Check with your router we page listing WLAN clients. • ⁠add to home app after restart by usual “add accessory->don’t have code... • ⁠insert code 021-82-017 • ⁠all done
submitted by Mazhar67 to homebridge [link] [comments]

what is this i just downloaded (youtube code?)

so this is kinda a wierd story. I was planning to restart my computer. (cant remember why) I spend most of my time watching youtube videos so i had alot of tabs open. So i was watching the videos then deleting the tab but not opening new tabs. So i was down 2 i think 1 it was a pretty long video so i tried to open a youtube home page tab just to look while i listened to the video. And this is a short exerp of what i got.





YouTube











submitted by inhuman7773 to techsupport [link] [comments]

CRTPi-480p v3.0X - An unholy bastard for Pi3 && Pi4!

CRTPi Project Presents:

CRTPi-480p v3.0X && v3.4X

A CRTPi image for running 480p via HDMI or VGA!
Other Releases:
Changelog: v3.0X && v3.4X for HDMI&VGA666 05/25/2020
Required Hardware:
What is this?
I finally did something for people who don't want to use expensive video hats and SDTV's! This image boots in your choise of CEA 480p or various 640x480p VGA modes. Using Snap-Shader and Simple-Bilinear-Scanlines, I've given a way to upscale 240p content to 480p, while still looking and performing console-fresh! The perfect image for EDTV, HiScan sets, mulit-scan monitors, GSB arcade boards -- this even works on HDTV's that don't upscale 480p content!!
That said, I hate it and it should burn in hell... Enjoy!
What Does That Look Like?
Here's a bunch of pics I took, some better than others!
What is Different?
See the current changelog and the v3.0 thread for a complete list.
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
To disable runahead for a game (or emulator):
Quick Menu > Latency > Run-Ahead to Reduce Latency > OFF 
What is Snap-Shader?
It's a Retroarch GSL shader that ensures games on CRT will look as good as on original hardware. It Makes games crisp vertically, and not shimmer horizontally. It correctly aligns the games for you regardless of console. Virtually eliminates the need for separate configurations per core (console).
https://github.com/ektgit/snap-shader-240p
Snap Shader (especially the snap-basic) is super useful on consoles where you may have a mix of horizontal resolutions within the core that you don't necessarily want to set individual game configs for, which for this build, is basically everything but Megadrive, GBA, GBC, Doom, and Quake.
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copy-written games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Google Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-480p v3.0X: For Pi3B/B+ with HDMI or VGA666 LIVE @ NOW
MD5: 9ad75efe8516ab0e7f2df3b084e93dcd 
CRTPi-480p v3.4X: For Pi4B with HDMI or VGA666 LIVE @ 16:40PST
MD5: 7272a6ac24fa5004a1f6c961264b2d7d 
How do I set this up?
Edit the /boot/config.txt before first boot.
If you're using an HDMI to converter, select one HDMI block of your preference by uncommenting it and commenting out the rest. The default is HDMI CEA 480p.
If you're using a VGA666, uncomment this block, and then one VGA666 block of your choice.
\## VGA666 - DPI Settings \#dtoverlay=vga666 \#enable_dpi_lcd=1 \#display_default_lcd=1 
Default Retroarch Keyboard Hotkeys
*SPACE: Enable Hotkey* F1 Menu F2 FF Toggle F3 Reset F4 Cheat Toggle F5 Save State F6 Load State F7 Change State - F8 Change State + F9 Screenshot F10 Mute ENTER: Exit 
The GBA/GBC/GB overlay is cropped on my !!!
Go into the Retroarch menu in game and navigate to "Quick Menu > On-Screen Overlay". Click "Overlay Preset" and choose the VGA version instead of the 480p version -- "crt_gbaplayer..." is for GBA and "crt_supergameboy..." is for GB/GBC.
I have X Issue! Help?
Chrono Cross (or Bloody Roar II) or some other PSX game has weird thick-as-fuck scanlines!
Disable the scanline shader, leaving Snap-Basic in place. Chances are you're playing a 480i game that wasn't intended to have scanlines, and the shader can't clamp to the right frames.
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
GBA, PSX, Neo-Geo, Sega-CD, PCE-CD, etc. games don't work!
I haven't included any bios's that didn't come with the retropie stock image, so you'll need to install the appropriate files in the BIOS folder. For Neo-Geo, I highly recommend the UniBios (renamed to neogeo.zip).
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to u/ErantyInt [link] [comments]

CRTPi-VGA v3.0V - Find that VGA Monitor Yet?!

CRTPi Project Presents:

CRTPi-VGA v3.0V

A CRTPi image for running 240p on VGA CRT monitors
Other Releases:
Changelog: v3.0V for VGA-666 05/12/2020
Changelog: v2.5V for VGA-666 05/05/2020
Changelog: v2.0VX for VGA-666 03/21/2020
Required Hardware:
What is this?
Since I've been relegated to working from home for the next forever, I needed something to pass the time. Lots of users have asked for, and worked with me to create a solution for what we'll call the "Poor Man's BVM." A $5 Gert VGA666 adapter, cheap/free 31khz VGA Monitor, and a Pi packed with roms. What could be a better way to pass the quarantine?
For a long time, there were several stumbling blocks:
I finally stumbled upon some old threads with people listing out some 640x480 hdmi_timings, and that cracked the whole case wide open. I finally had the missing piece that could be slotted into my existing images. The end result is Emulationstation and other non-libretro emulators launching in 640x480p @ 65hz (great for PSP, DOSbox, ScummVM, and Kodi!) and all Retroarch emulators launching in 2048x240p or 1920x240p @ 120hz.
I opted to steer away from Black Frame Insertion and instead change the VSync Swap interval to 2 (running the framerate at half of 120hz). This solves the intermittent flicker and also the reduced gamma from BFI. Overall, it's a much more pleasing experience IMO. You can always change VSync Interval back to 1, and enable BFI in Retroarch if you the other way is better.
What Does That Look Like?
Here's a bunch of pics I took, some better than others!
What is Different?
See the current changelog and the v3.0 thread for a complete list.
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
To disable runahead for a game (or emulator):
Quick Menu > Latency > Run-Ahead to Reduce Latency > OFF 
What is Snap-Shader?
It's a Retroarch GSL shader that ensures games on CRT will look as good as on original hardware. It Makes games crisp vertically, and not shimmer horizontally. It correctly aligns the games for you regardless of console. Virtually eliminates the need for separate configurations per core (console).
https://github.com/ektgit/snap-shader-240p
Snap Shader (especially the snap-basic) is super useful on consoles where you may have a mix of horizontal resolutions within the core that you don't necessarily want to set individual game configs for. This is especially useful in PSX, FDS, PCE/PCE-CD, 32X, and MAME.
So far, the image is only set up for Snap-Basic (Pass: 1, Filter: Nearest, Scale: Don't Care) on lr-PCSX-ReARMed. If you care to, I would definitely try it out on other emulators. Here's the enable process:
  • Quick Menu > Shaders
  • Video Shaders > On
  • Shader Passes > 1
  • Shader #0 > snap-basic.glsl
  • Shader #0 Filter > Nearest
  • Shader #0 Scale > Don't Care
  • Save > Save Core Preset
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copy-written games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Google Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-VGA v3.0V: For Pi3B/B+ with VGA666
MD5: 828cf4e5b67f67e8b5bd1e4fb8477332 
Default Retroarch Keyboard Hotkeys
*SPACE: Enable Hotkey* F1 Menu F2 FF Toggle F3 Reset F4 Cheat Toggle F5 Save State F6 Load State F7 Change State - F8 Change State + F9 Screenshot F10 Mute ENTER: Exit 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
GBA, PSX, Neo-Geo, Sega-CD, PCE-CD, etc. games don't work!
I haven't included any bios's that didn't come with the retropie stock image, so you'll need to install the appropriate files in the BIOS folder. For Neo-Geo, I highly recommend the UniBios (renamed to neogeo.zip).
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
Timings for Boot and Runcommand
640 x 480p @ 65hz Timings: Emulationstation, DOSBox, ScummVM, etc.
640 1 56 56 80 480 0 1 3 25 0 0 0 65 0 36000000 1 #640x480 VGA666 
1280 x 720p @ 60hz Timings: Kodi
1280 1 80 72 216 720 1 5 3 22 0 0 0 60 0 74239049 1 #1280x720p 
Integer Scale Super-Resolution 240p @ 120hz Timings: All Retroarch Emulators
2048 1 180 202 300 240 1 3 5 14 0 0 0 120 0 85909090 1 #256x240/224p 1920 1 167 247 265 240 1 3 7 12 0 0 0 120 0 81720000‬ 1 #320x240/224p 1600 1 95 157 182 240 1 4 3 15 0 0 0 120 0 64000000‬ 1 #320x240/224p Alternate 
Integer Scale Super-Resolution 480p @ 60hz Timings: Dreamcast and PSP Retroarch Emulators
2048 1 180 202 300 480 1 6 10 28 0 0 0 60 0 85909090 1 #320/256x480/448p 
submitted by ErantyInt to u/ErantyInt [link] [comments]

How to reactivate Windows 10 for a rebuild.

First of all, you shouldn't need this for anything but a major upgrade. In fact, I've never seen Windows 10 fail to activate on any hardware change other than a new motherboard as long as it was previously activated with a Microsoft account.
Today there really are no Windows license keys per se. The keys are digital and they are tied to your Microsoft account. If you've entered a key into a Windows 10 setup, it's just gobbled up at that point and turned into a digital key that's tied to your Microsoft account. You can't use it on another machine. It is, of course, possible that you are one of those people who absolutely, positively refuse to make an online account. If that is you, you might be out of luck. If not, read on.
About a decade ago, when Microsoft announced the changes to it's licenses, there was a big hullabaloo. And it was us, PC builders, who were doing the screaming. It seemed that the new licensing was tied to the computer, not the individual. What happens when you modify the computer? Were we going to have to buy Windows again? The answer, it turned out, was no. We were actually given a bit of special treatment. Now, whether Microsoft thought of this before or after we started screaming is certainly up for debate, but we eventually got our way. ;p
Now a decade ago, or whenever it actually was, I know it was working this way when Windows 8 was released, it worked a bit differently. I did have to change out a motherboard on the machine I had installed a retail copy of Windows 8 on. Back then you had to call an 800 number and go through a whole process including typing in the whole license key, and answering automated questions, but it did work. You think I'm an old fart, but I was already 50 then so I'm really an ancient fart!
You kids today, you have it so easy! Seriously though, the process was recently completely streamlined. And it works for just about any upgrade you can imagine.
Here's my more recent experience. That same computer that I installed Windows 8 on eventually got upgraded to Windows 10 (for free). I was still using it until April this year. It was old, I'm talking Core 2 Quad 6600 old. It was time for a new one for sure. So like many here I collected $1000 or so of shiny new parts and built a new one. Inside of the case the only part that was reused was a 1TB WD SATA drive. I was sure I would have to buy a new copy of Windows 10, right?
Nope. Here's how it worked. I didn't just boot up the old SATA SSD, well I accidently did, the damn thing actually did a plug-and-pray from hell and booted up with zero faults in device manager, but I did have a snazzy new NVME drive so I did a clean install there. I booted up and did Windows 10 activate? Of course not.
What you do is go to Settings -> Update and Security -> Activation. There you find the sad news that your copy of Windows 10 is no longer valid. It also gives you the option to run the activation troubleshooter to find out why. I mean we know why, it's not even close to the same PC it was a few hours ago, practically everything is changed. Of course, the Windows troubleshooter can't figure this out, it has no idea why Windows isn't activated. So this is what you will see:
https://1drv.mss!AhSb56kHE4uDitITIIblMIzrac85_A?e=f9ssML
Perhaps it's not quite so dumb after all. It does put that link there where you can tell it, that perhaps you might have swapped out a part or two, or all of them... Go ahead and click it.
It will then contact the Microsoft orbital headquarters and query them there binaries. It still hasn't a clue, but, seeing as how you must be logged into a Microsoft account to do this it will at least know who you are. It will provide you with a list of all the valid devices that you own with a Windows 10 license. You simply pick the machine that you upgraded from the list and Windows 10 will instantly activate and bother-you-no-more. (I assume it de-activates the old one, I know the shenanigans you're thinking of.)
https://1drv.mss!AhSb56kHE4uDitIU04kP5akhIrv9EQ?e=dxeGIW
Now this will only work with retail versions of Windows 10. My list, for instance, includes 2 Toshiba laptops, an HP Laptop, and an HP tablet that all have Windows 10 licenses. Those are OEM licenses and are tied directly to those individual machines. Only the manufacturer can significantly upgrade or change those machines. I'm not sure what happens if you buy a replacement motherboard for a Dell on eBay. It's a different type of license and it probably won't work. You can't transfer the license on your Lenovo laptop to your new rig. But if your old rig had a license it will almost certainly work. Again it works with boxed retail copies of Windows 10, not a copy that came with a device or computer.
So, that's it. As far as I can tell, you can reuse your Windows 10 license indefinitely, or at least a long time. I'm still using the same license I got with a retail copy of Windows 8 the day it was released and Microsoft seems to be perfectly fine with this. They ARE the ones who keeps reactivating it for me after all.
submitted by Ezzy_Black to buildapc [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

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16 wins 0 loses - perfects trading tricks - iq option strategies

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